Os patches de lançamento são uma das maiores maldições dessa geração, assim como o DLC. Como não poderia deixar de ser, Assassin’s Creed 3 também recebeu um patch corretivo hoje, consertando 44 bugs. Os detalhes do patch que corrigem um jogo não acabado (afinal, esse é o propósito de lançar um patch no dia de lançamento dele) estão abaixo, em inglês. Cuidado, contém spoilers.
Bug Fix
– Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
– Fixed a bug where counter-killing with the bow does not always work
– NPCs spawned too far away could end up being of the wrong type
– Camera could remain stuck after the player being respawned
– Player could remain stuck after diving from a waterfall
– Player could remain stuck if he exits a slopped hay stack at a certain angle
– player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
– Under rare circumstances, the crowd would stop spawning
– Fixed an animation glitch when interrupting the reception from high profile jump
– Fixed various occurrences of missing sounds
– In some cases, the Animus Database sound ambiance was not stopped when exiting
– Various stats and leaderboards were not showing up properly
– Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
Crash Fix
– Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill.
– Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
– Possble crash that could happen when calling a brotherhood trainee with the snipe ability
Naval Missions
– Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled
Side Quest
– Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
– Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
– New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
– New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet
SPOILER FIXES (Like, seriously)
Homestead
– Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
– On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance
Naval Mission
“OAK ISLAND” – Player could pass through the ground when diving into the cave
– “OAK ISLAND” – Wolves could stop attacking the player and remain stuck
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